Fog System Update

#GameDev#Unity#Team

Aanish Bhirud

What is it

I picked up an issue for making a Fog system for an Project I'm contributing to. I have looked into a few approaches, using the inbuilt unity fog, using particle based fog.

Inbuilt Fog

Neutral

Colored

Particle Based

Simple

Video

Multiple particle systems

Video

Particle based improved

This is after a bunch of tweaks to the variables, and optimizing the performance. I also added exponential squared fog in the background.

Video

Final

This involved changing the normals to be better lit, and tweaking the rendering settings to make sure the fog looks good.

Video

Where can I find it

No releases yet

Improvements Made

  • Now using texture sheets for better particles.
  • Added exponential squared fog in the background.

Improvements Planned

  • Finding better textures for the Fog Particles
    • Done. Now using texture sheets for better particles.
  • Combining Screen Space Fog, and Particle Based Fog
    • Done. Now using a combination of both.
  • Attempting to create a better system than particle based fog