Portfolio

Grad from NC State, working at Epic Games. Tech, Games, and Motorsports are my driving forces.

Raytracing 2

#Gaming#Raytracing#Solo#Graphics

Aanish Bhirud

My second attempt at ray tracing. I followed the ray tracer challenge by Jamis Buck

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Level Design

#Gaming#Raytracing#Solo#Graphics#GameDev#Unreal Engine 5

Aanish Bhirud

An opening cut scene for a level I made.

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Raytracing

#Gaming#Raytracing#Solo#Graphics

Aanish Bhirud

My first attempt at raytracing, following the book Ray Tracing in One Weekend by Peter Shirley

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Learning CSS

#React#Tailwind#Solo#Frontend

Aanish Bhirud

First try developing a webpage to look good without a template

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Reaction Impact Update

#Genshin#Astro#Solo#Frontend

Aanish Bhirud

An update to my in progress documentation site for Genshin Impact

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Sparks

#GameDev#Unity#Team

Aanish Bhirud

A simple spark particle system in Unity

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Fog System Update

#GameDev#Unity#Team

Aanish Bhirud

An update to the Fog System from the previous post

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Reaction Impact

#Genshin#Astro#Solo#Frontend

Aanish Bhirud

A documentaion site for Genshin Impact

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Fog System

#GameDev#Unity#Team

Aanish Bhirud

Developing a Fog System for the Unity URP

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F1 Tool

#Formula 1#Python#Solo

Aanish Bhirud

A quick tool to optimize strategy in the Codemasters F1 game

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First Post

Aanish Bhirud

Hello world blog post

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